Live Action Role-Playing, or LARPing, is a real-life version of the role-playing genre of gaming. Participants play the roles of various characters, and act out scenarios, battles, and other scenes. Players take on their character's role, and do their best to exhibit that character's behavior traits and actions. LARPing is used by many to experience different lifestyles and cultures, and by others to decompress and escape from the real world for a short time.
Participants are expected to have an understanding of the rules before taking part in an event. It is important that players understand that the rules and mechanics systems exist to ensure that all players share an equal opportunity to enjoy the game to its fullest extent. It is also important to know that the rules are meant to be followed by their spirit, rather than by their literal meanings.
Costuming, weaponry, and props play extremely important roles in the LARP; the more fitting to the setting such items are, the more immersive and realistic the game becomes for all participants. One must understand that LARPing is a community effort, and therefore all participants share responsibility in putting as much effort as possible into their costumes, props, weapons, and role-playing.
Players are able to focus on various aspects of the game and may choose how their characters fit into the world. Participants are able to do nearly anything that is possible to do in real life, from crafting and building an education, to exploring and becoming involved in political affairs.
Most Gisido events take place at furnished campsites throughout Central and Northeastern Ohio, though some are held at more primitive venues. Unless a scheduled event is noted as taking place at a "Primitive Site," it is safe to assume that shelter and beds will be provided. In the case of an event being held at a "Primitive Site," participants should expect to bring tents and some form of bedding.
The most basic equipment to bring to a standard event would include:
New players who are in need of costumes and weapons, can often borrow from other players and the Event Staff. It is also possible to find vendors selling weapons, armor, costumes, and props at an event.
Participants can arrive at an event as early as 6:00 pm. Upon arrival, players should take their weapons and armor to the designated NPC cabin. Here, the Logistics Staff will accept player and insurance fees, and issue equipment tags, character sheets, and coins. Meanwhile, an approved Arms and Armor Marshal will examine the equipment presented to them, and determine if it meets the safety standards.
After the Check-In process is complete, players are welcome to unpack their belongings and settle into their cabins.
At around 8:00 pm, all players will be gathered in the designated dining hall, or tavern. Here, participants can usually expect to find someone preparing and selling food throughout the weekend.
Once the players are gathered together, a member of the Event Staff will give an address, identifying various rules and safety officials, making note of important rules, and providing various In Game information. Once the address is finished, the players will be dismissed to prepare for the start of the event, which occurs approximately 15 minutes later.
In Game interactions will last through Sunday morning. On the final morning, efforts are focused on packing equipment and cleaning the campsite. Before leaving, participants must report to the NPC cabin to be assigned a cleaning duty. Once this task is complete, character sheets and coins may be turned in, and the Check-Out process is complete.
Note: Insurance fees are due once each year, which is considered to begin on the first day of August. PC fees may be reduced depending on the duration spent as a Player Character.
Note: Discounts only apply to PC fees, and cannot be combined with each other. Prepaid fees can be made payable to Clarence Santos, and sent in the form of check or money order to P.O. Box 2158 Heath, Ohio 43056. Prepayment discounts only apply to payments postmarked no fewer than seven days before the associated event.
All Marks and production requests, along with all character updates must be submitted no fewer than seven days before an event. Participants must submit their name and the name of the character they intend to play to the Logistics Staff no fewer than seven days before an approaching event. All late requests and unregistered players will be assessed a $5.00 processing fee.